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D&D 3E
Group Finished 
29th-Jun-2005 02:13 pm
So I got my group finalized now. There are going to be 7 PC's (one per person) with 2 being women. Yeah I like that. Four I have played with before and the other three I haven't. So I have to learn their styles. But i'm excited. We will start playing either the 9th or 16th and playing every other to every third weekend. (we all still have lives). So we are using the 3.0/3.5 stuff (sorry guys I can't afford it all new). I am absorbing as much as I can now.

Questions though. What does DC mean and how do you determine bonuses, penalties, etc for watch, listen, etc?

Where would you start a campaign, from a Dungeon, book, or published adventure? (not starting with my own)
Comments 
29th-Jun-2005 06:34 pm (UTC)
DC means "difficulty class" and is basically just the number you have to reach to succeed. Penalties, etc should be thought of as applying to the roll, not the target number. Most of these are stated fairly clearly in the rules, with DM flexibility in the form of Circumstance Modifiers.

If you're really just starting out, I would probably either get a large adventure designed to take characters from 1st to whateverth level and run through that, or don't really try to hard to make a coherent campaign out of it and run several distinct modules of appropriate toughness.

Once you're through a few of those and understand what you're doing you can get started on a real persistent campaign without as much worry about confusion, restarts, and general chaos.
29th-Jun-2005 06:37 pm (UTC)
DC= Difficulty Class, which is similar to Armor Class but it's for things such as saves, skill checks, and etc.

There are many ways to determine saves and bonuses for skills such as spot, listen, etc.

Such examples would be:
a loud market would get a penalty to listen checks
a morning fog would penalize spot checks
...it all depends on the situation, but usually the bonuses and penalties are usually +/-2...

There is also distance to keep in mind as well, which I believe is details in the DMG.

Remember:
The foes get the same bonuses and penalties, and the PCs should usually be better at things than the foes unless the challenge is equal or more difficult than they can handle. You are in charge of that.

Where to start a campaign:
Dungeon right now, imho, is the best bet. They have at least 3 adventures per issue of the various level range (low: 1-5, mid: 6-12, high: 13+), and they had one issue that had 4 because it contained an epic (30+) adventure.

Seeing as how you appear to be playing monthly this would give you time to build up a few issues and plan something out from there. Dungeon also has campaign arcs where they will do a three issue series based on one single adventure...sometimes it's longer than that...and one time they did a run where it took PCs from 1st to 20th level. They are starting another one like that now as well.

For more on Dungeon go to:
http://paizo.com
29th-Jun-2005 10:11 pm (UTC)
I think I'm going to check out a Dungen. Although I have a book that is called Treasure Quest. It's a D20 book and it's supposed to be able to fit into any campaign. Each two pages is a single adventure although the first one is intertwined with about 6 sets of pages (one is the main town, the next the inn, the next the ruins near the town, etc) and they are designed to start at level one and go to twenty if I remember right. I don't want to just use it but it is good if I have nothing else and I did buy the book for crying out loud. (that's the one I bought and never thought I'd use)
29th-Jun-2005 06:41 pm (UTC)
I'm curious...
What level are you all starting out as?
What are the classes and races involved?
What world are you playing in?

29th-Jun-2005 10:08 pm (UTC)
we are starting out at level 1. I like to start at the beginning. That way I can work up to more challenging things when I learn their style and likes. So far basic classes and races only. Although one of my friends wants to play a certain kind of monk. He won't tell me it all yet and I will find out tomorrow when he comes over.
World is mine. When we played last time it was in Forgotten realms because that's what the starter kit was in. I did a few adventures written for it but nothing that really stated where it was. I took those characters and made my own world, which I am working on a book from them in my own world. i'll jsut set these guys in it and tell them the different elf races and otehr such things. Now I just have to finish my deities.
29th-Jun-2005 10:16 pm (UTC)
Some of the adventures in Dungeon are made up towns with little side-bars that help you adjust it to published campaign worlds (Greyhawk, FR, or Ebberon).

Good luck with the home brew campaign. I'm personally not too fond of it, but it can be fun because it's fresh and unknown to anyone other than you.

Encourage the players to build their background around this. Sometimes they'll help you flesh out an area of the world just by giving you a solid background.
29th-Jun-2005 11:18 pm (UTC)
yeah having the players make their own characters to taste helps a lot. that's how I ended up with two elf races. They exacly tell me they were differnt but the players acted them differently so I made them two separate type of elves that came from different areas.
29th-Jun-2005 11:02 pm (UTC)
I'm curious as to what kind of Monk. The Monk in 3.5 is WAY better (imho) than the Monk in 3.0.

Also note that in 3.5 (which I know you don't have all the books for) the Bard can cast bard spells in light armor and both the Bard and Sorcerer can swap out spells.

Consider trading in your older stuff to get 3.5 across the board, or borrow someone's 3.5 books if they have them.
29th-Jun-2005 06:44 pm (UTC)
DC is Difficulty Class.

It is the target number for a skill check, saving throw, etc.

0 is a trivial task (tying a shoelace), 5 is an easy/average task (Balancing on 12" wide beam, or running on gravel). 10 is moderately difficult task (juggling 3 balls with a little practice). 15 is a slightly hard task (juggling 4 balls, balancing on a 4" beam). 20 is a difficult task that anyone can do, with a little luck and time (or a lot of one or the other -- picking a padlock, balancing on a tightrope). 25 is a difficult task for someone with a little training and beyond the ability of someone without training, but easy-moderately difficult for an expert (writting a new memory allocation algorithm for C, running on a tightrope, picking a multi-stage lock). 30-35 is a difficult task for someone with a significant amount of training (writting a GOOD memory allocation algorithm, summersaults on a tightrope, picking a rusty, multi-stage lock in the dark).

For Spot/Listen, it is -2 for every 10 feet from the source of noise/the object you are watching. Plus or minus for ambient noise, lighting, etc.

You should look up skills and such in the SRD/System Reference Document (the open-source portion of DnD). Its on Wizard's site, and can be found with a quick google search.

29th-Jun-2005 10:09 pm (UTC)
how do you get a 30-35 with a d20 roll?
29th-Jun-2005 10:23 pm (UTC)
Well here's an example.

Adlar is a 4th level Wizard with an Intelligence of 16 and a Knowledge (Arcana) score of 13 (7 ranks, INT modifier of +3, and +3 from the feat Skill Focus (Knowledge (Arcana)).

Rolling a natural 20 gives him a 33...unless you use the variant that a natrual 20 on a skill check gives you a +10 on that skill roll.

Moonshadow is a sneaky 7th level Elven Rogue with a Dex of 20 and a Hide score of 17 (10 ranks, +5 from his Dex modifier, +2 from the Stealthy feat).

He rolls really well and gets an 18 on his die giving him a 35.

...So the scores and rolls can add up pretty quickly...but while they focus on one skill (by always spending points to raise them) they don't get better at other skills.
29th-Jun-2005 08:07 pm (UTC)
they published a series of adventures that cover 1 -20 th level, Forge of fury, heart of nightfang spire and many others. They are pretty good.
29th-Jun-2005 09:43 pm (UTC)
I have the first 3 in that series. Very nice adventures too.
1st-Jul-2005 10:43 am (UTC)
I'm not as impressed with Dungeon as I should be. It's partially a Dragon mag now. I pulled out some of the old ones I have and they used to publish 4-5 adventures every time and now they only do 3. Kind of a ripoff to me.
1st-Jul-2005 03:07 pm (UTC)
Were these recent issues of Dungeon you looked at?

Dungeon has changed in the last year or so. Their material now is all for DMs only...as it should be...leaving Dragon more crunch for players.

Seeing as how you are making your own world there is quite a bit of wealth in there for you.

The reason that they have 3 adventures per issue is mainly due to the other articles in the back. Those do give some helpful tips to both new and veteran DMs. It's always nice to hear from people who have been around the game for a very long time, so Monte Cook's articles are perfect for that.

(Deleted comment)
1st-Jul-2005 10:41 am (UTC)
Thanks for the advice but if you see my post below this one (either right below or one below that I forget which) I have DM'd before and never played. It's just been several years and was AD&D that I did last time.
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