So I'm running this 3.0 campaign, and my son decides it's time to change characters again. I haven't hit the books yet to find out what's grossly wrong with this character, but it sure feels wrong. Any ideas what to look for to see what's good/bad/indifferent with this:
1/2 Ogre Fighter. Owns a ring that has the Alter Self spell in it. Casts Alter Self to grow an extra pair of arms. Wields two +1 Sure Strike Falchions as two-handed weapons.
My first inclination is to say that people just don't do that. So. If I want to watch out for actual rules-type pitfalls, what should I be watchful for?