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D&D 3E
Conflicting elemental enchantments? 
17th-Mar-2005 01:53 am
wicked handclasp
Does anyone have a definitive (as in a reference or quote to supporting rules) answer to the question of wether or not frost and flaming or acid and shock enchantments can be simultaneously on the same weapon? Intuitively the answer is no. I can't find this anywhere in the rules, though...

EDIT: From pg 16 of the FAQ:

"There's nothing illogical about a flaming, frost, shock weapon (at least not within any framework that allows weapons to generate energy in the first place), and there's no rule against such weapons (think of the weapons having fiery, frosty, shocking flames)."

Sorry! Guess I should have looked more carefully. Ah well. I guess this just makes this post FYI for a rule I suspect many pp overrule.
Comments 
17th-Mar-2005 07:07 am (UTC)
You won't find it in the rules. In a FAQ (or maybe it was Sage Advice), WotC has stated that you can have conflicting elemental enhancements on a given weapon.

Disallowing it is definitely a pretty common house rule, though.
17th-Mar-2005 07:54 am (UTC)
well Arms and Armor has an enchantment that allows two opposing enchantments to coexist in one weapon. So I would then assume that originally that they could not. Atleast I believe it has such an enchantment.
17th-Mar-2005 07:58 am (UTC)
Not in my copy. :-)
17th-Mar-2005 08:00 am (UTC)
bah curses. I saw it somewhere. foiled again. Oh well, wasn't the first time I was wrong, and won't be the last
17th-Mar-2005 07:55 am (UTC)
Gar. yeup, it sure is right there in the FAQ.

"There's nothing illogical about a flaming, frost, shock weapon (at least not within any framework that allows weapons to generate energy in the first place), and there's no rule against such weapons (think of the weapons having fiery, frosty, shocking flames)."

oops. Thanks anyway!
17th-Mar-2005 07:59 am (UTC)
The rules certainly don't disallow it, and the FAQ specifically state you can. However, a number of people house-rule against it; my personal house-rule was that you could get a second elemental damage at a base +3 and a third at +5.
17th-Mar-2005 10:34 am (UTC)
I recall seeing somewhere an elemental sword which has both flame and frost apon it.
17th-Mar-2005 05:34 pm (UTC)
Looking at it from "game balance:" a weapon that has both the "flaming" and "frost" enhancement, wielded against an ordinary foe, does the same damage (an extra 2d6) as a weapon that has somehow gotten a double "flaming" enhancement. And it's more versatile, inflicting damage on creatures immune to fire. I'm not sure I need to introduce a sword that does +3d6 fire to my campaign. (Although I like truecatachresis's house rule. A short sword, +5, triple flaming would rate as a +8 weapon, which seems about fair.)

Looking at it from "in-game storytelling:" what the hell is it? I can see a weapon that can generate either flames or intense cold, or some other elemental enhancements (and indeed, the Arms and Equipment book has such an "multi-power-enhancement") but a weapon that generates two of them at the same time isn't very pretty.

And I'm all into my games being pretty.
17th-Mar-2005 05:44 pm (UTC)
Its a sword with blue flames that are so cold they burn! (ever felt that icy-hot ointment stuff?)
17th-Mar-2005 11:53 pm (UTC)
That's the cold damage, yep. But intensely-cold flickering blue "flames" don't make for fire damage.

Put another way: if a snow-goon takes double damage from fire, and half-damage from cold-based attacks, and the sword is surrounded in super-cold flames, why would the snow goon take more damage from it?

Of course it's a magic sword in a fantasy world, but there should be some internal consistency to the world's natural laws, even if they aren't ours.
17th-Mar-2005 07:38 pm (UTC)
The word is Frostburn. :]

Think Icy-Hot, but rather than soothing pain, it causes it. xD



It's a magical effect...it doesn't really have to make sense. You're already distorting the laws of physics, so why not go the whole nine yards, right?
17th-Mar-2005 07:40 pm (UTC)
Multi-element weapons are great. They're really nothing but a boon to the character, and if you're fighting something that has immunity or regenerates with one of your elements, you just "turn it off."

It's kind of funny, but awesome.
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