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D&D 3E
Savage Species question 
16th-Jun-2003 07:49 pm
Considereing I'm interested in letting my players play as skeletons or zombie characters, per usage of the Awaken Undead spell (no other support is given in the Savage Species book for playing Zombie or Skeleton characters). One player pointed out it might be difficult playing a character with only 1 Cha, so I'm considering allowing the Awaken Undead spell to increase charisma in a similar manner to their Int (1d6+4).

Any thoughts?

BTW, I've calculated Skeletons to come out at ECL 5 and Zombies as ECL 4
16th-Jun-2003 05:34 pm (UTC)
Just some of my ideas.
After being awakened, I'd give a skeleton or zombie a charisma of 1d3+1, just like the awaken spell in Core Rulebook 1. Sure, these races won't be very personable but I don't see skeletons or zombies being able to be stunning orators.

Also, I'd look at those ECL's you have for them. I see where you get them.
[Skeleton: HD 1 + 2 (undead) +1 (Damage Reduction) +.5 (cold resistance) =4.5 rounded to 5]
[Zombie: HD 2 + 2 (undead) = 4]
However, I don't this ratings would pass the "acid test". A 6th level fighter would wipe the floor in a fight with a 1st level skeleton fighter or a 2nd level zombie fighter (though this would be closer). I haven't tested it, but I'd make the skeleton ECL 2 (a 3rd level fighter is a decent match with a 1st level skeleton fighter, especially considering that it is a 1 HD creature). A zombie I would also make ECL 2. These two monster levels give great hp and undead immunities but are counteracted by pitiful ability scores (Str +2, Dex -2, Con -, Int [1d8+1], Wis +0, Cha [1d3+1]) and that they can only do partial actions (incredibly limiting when they get a BAB of +6 or higher) and being very susceptible to turning.
These are just my ideas. If you get rid of the partial action limitation or let the skeleton able to keep it's initial 1d12 HD in addition to class levels, those ECL's could be raised. Hope these ideas help.
16th-Jun-2003 06:45 pm (UTC)
As per Savage Species, undead characters get d12s for all their hit dice gained by experience after becoming undead.
16th-Jun-2003 09:39 pm (UTC)
Where's that... I couldn't find it.
I'd still think about the ECL's. Ghouls have an ECL of +5 and they get paralysis, much better stats, turn resistance +2, 2 HD, and create spawn.
17th-Jun-2003 06:51 am (UTC)
I think it's in Chapter Two, under the Advanced Races specifications.
16th-Jun-2003 06:32 pm (UTC)
Instead of Skeletons and Zombies, you might also consider the Ghoul as a PC race. It's still undead and has more playable stats. If you want something more skeletal or .. deathly, I guess.. you might try stating up some of those kooky Forgotten ealms undead that look exactly like skeletons and zombies but are intelligent and have charisma. You'll have to hack up the racial character class for yourself though.
(Deleted comment)
2nd-Aug-2003 07:40 am (UTC)
have you looked at the templates in the back of "book of vile darkness"?
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