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D&D 3E
Starting a campaign.. 
4th-Mar-2005 09:39 pm
Hat
After some time out of the DMing loop, I've decided to take my turn behind the screen and run the "Shackled City" Adventure Path from DUNGEON magazine.

Has anybody here DMed this series, and do you have any advice? Things that went well, or otherwise? Did you make any changes?

I'm letting my players know that this campaign is going to be plot-centered rather than character-driven. You may indeed be the long-lost heir to the throne of the Dwarven "City of Sodium Calcite", but don't count on that coming into play in the adventures. A pirate character? Great idea for another campaign.

My plan is to create a "PC pool." Everyone will design two (or possibly three) PC's, and they'll have a choice each adventure as to which to play. This increases the types of characters available to the party (races, classes, and backgrounds...)

  • I will allow players to transfer up to 1/3 of a session's experience from their active characters to the inactive ones.
  • I'll be adding some side adventures designed for "the B-team" to keep those characters viable, experience point-wise and equipment-wise.


Any thoughts?
Comments 
5th-Mar-2005 07:29 am (UTC)
I like the PC pool idea, and the switching between PCs. I've always wanted to do a dynamic campaign where the players had multiple PCs they played each game at different places in the world, but I've never been able to talk a group into actually doing it this way.
5th-Mar-2005 04:29 pm (UTC)
I kinda like this idea too, but if you're going to do it, keep the PCs at the same level. Don't bother with 1/3 transfer etc - just let the "reserve" PCs level up at the same rate. Offering them flexibility is good, but if they have to carefully balance xp between all the characters it's more of a hassle than fun.
5th-Mar-2005 08:01 pm (UTC)
I'd say let the PCs level up the characters. Don't have anyone transfer any XP. Let the XP be the characters XP, not thew players. And make them switch up there characters if you want to keep it even. But I think the RP expierance would be cool with some level differacne.
6th-Mar-2005 09:38 pm (UTC)
I'm concerned that a player who uses his fighter exclusively for ten levels, will not play to her best when suddenly usijng her now-10th-level sorceress, who has no magic items.

Making characters earn most of their experience points makes sure the players are familiar with the PCs' capabilities, and makes sure the characters are appropriately equipped.
5th-Mar-2005 09:20 pm (UTC)
I think the series was pretty good, I scavanged parts of it for the game I'm running now and it goes smoothly. No suggestions other than being ready to throw some clues in if the PC's get stumped, but DUNGEON pretty much cover all their bases with that series.
7th-Mar-2005 03:55 pm (UTC)
I play in a game that works that way - with the PC pool. XP goes to the character, not the player, though. Varying levels can actually be interesting. Like my wizard char is lower level, so he casts spells to help the higher level characters. Everyone was stunned when he actually got to the point where he could cast something impressive. It was an interesting dynamic. One player only WANTS one character, so that's all he has. The problem is making the story work without too much overlap of characters. So like, how do we get the druid out of the story and bring the wizard in becomes a big deal. But it's doable. And makes it more fun in the end.
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