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D&D 3E
Playtesters Wanted 
13th-Feb-2005 05:01 pm
Dragon
I've got a few projects in need of playtesting. They're all intended to be published, so I'm going to ask for NDAs from anyone who agrees to playtest. In exchange, you'd get your name in the book and either a complimentary copy or (at the least) a strong discount on a copy. (Haven't made final publisher's arrangements yet--but at the least, I'll discount the funds that I receive from any copy a playtester buys.)

What projects, do you ask?
* Hallowed Ground, which details the conflict between heaven and hell for the souls of the material plane.

* As Above, So Below -- a wholesale reworking of the world's most popular RPG, with new and better ways to do combat, spells, and character creation. Not to mention some simple rules to aid in and reward actual roleplaying, instead of penalizing the lack thereof.

* Gifts -- A simple RPG, with some bare-bones non-combat mechanics wrapped in an American Christan settling, intended to convince the rest of the sunday schools crowd that RPGs aren't as bad as some make us out to be.
Comments 
13th-Feb-2005 10:20 pm (UTC)
Hollowed Ground sounds like fun. :) I like the 'roleplaying' of As Above, So Below, but I like my spells being done the way they are in stock D&D.

That said, I may have a nice place for you to host these games if you'd like. It's a chat server called TabelMUSH, complete with a (nearly) finished table that handles things like tracking monster hit points, character hit points, dice rolls, initiatives, and more. Let me know if you'd like to use it. Either way, I'd still love to help you playtest Hollowed Grounds, I think.
14th-Feb-2005 05:19 am (UTC)
Hollowed Ground sounds like fun. :) I like the 'roleplaying' of As Above, So Below, but I like my spells being done the way they are in stock D&D.

The 500+ spells in the PH alone aren't something worth messing with without a reason. I believe AASB's magic system (and all the rest of it) turns D&D into more fantasy than wargame, but then again I'm biased.

That said, I may have a nice place for you to host these games if you'd like. It's a chat server called TabelMUSH, complete with a (nearly) finished table that handles things like tracking monster hit points, character hit points, dice rolls, initiatives, and more. Let me know if you'd like to use it. Either way, I'd still love to help you playtest Hollowed Grounds, I think.

A MUSH to test/promote AASB sounds like a great thing. Although there are enough changes that it'd require either some custom programming or having the GM run the numbers themselves.

Anyway, here's the canned "so you want to be a playtester" response I've shown three other times in this thead. (Don't want you to feel left out.;) )

Playtesting would be, in a nutshell, as follows:

1: You agree to an NDA, whereby you won't tell anyone about the stuff you playtest without checking with me first, and likely extending your NDA to them. The execution of said NDA will be by you providing a username and password, then going to a website, which requires you to read and agree to the exact terms before being allowed in.

2: You get the rules, in the rough and not-pretty form. You read them over, and give me any feedback you have. ("This rules doesn't make any sense!" "This doesn't feel like it would be balanced in play." "Hey, that's cool!")

3: You play for at least four four-hour sessions with the rules, and tell me how they went in play. ("Awarding Story Points interrupts the flow of the game." "People kept forgetting their wound penalty." "We had a blast, especially when Merlin multicast three fireballs just for effect!")

4: I revise as needed, and we go back to step 2 if necessary.


If you're interested, drop me a line at planesdragon@gmail.com
13th-Feb-2005 10:20 pm (UTC)
"Hallowed Ground" sounds really interesting. Will there be more information on playtesting these products?



~Ray
14th-Feb-2005 05:16 am (UTC)
(warning: caned response.)

Playtesting would be, in a nutshell, as follows:

1: You agree to an NDA, whereby you won't tell anyone about the stuff you playtest without checking with me first, and likely extending your NDA to them. The execution of said NDA will be by you providing a username and password, then going to a website, which requires you to read and agree to the exact terms before being allowed in.

2: You get the rules, in the rough and not-pretty form. You read them over, and give me any feedback you have. ("This rules doesn't make any sense!" "This doesn't feel like it would be balanced in play." "Hey, that's cool!")

3: You play for at least four four-hour sessions with the rules, and tell me how they went in play. ("Awarding Story Points interrupts the flow of the game." "People kept forgetting their wound penalty." "We had a blast, especially when Merlin multicast three fireballs just for effect!")

4: I revise as needed, and we go back to step 2 if necessary.


If you're interested, drop me a line at planesdragon@gmail.com

13th-Feb-2005 11:20 pm (UTC)
I agree, what would be involved in the playtesting?
14th-Feb-2005 12:08 am (UTC)
Playtesting would be, in a nutshell, as follows:

1: You agree to an NDA, whereby you won't tell anyone about the stuff you playtest without checking with me first, and likely extending your NDA to them. The execution of said NDA will be by you providing a username and password, then going to a website, which requires you to read and agree to the exact terms before being allowed in.

2: You get the rules, in the rough and not-pretty form. You read them over, and give me any feedback you have. ("This rules doesn't make any sense!" "This doesn't feel like it would be balanced in play." "Hey, that's cool!")

3: You play for at least four four-hour sessions with the rules, and tell me how they went in play. ("Awarding Story Points interrupts the flow of the game." "People kept forgetting their wound penalty." "We had a blast, especially when Merlin multicast three fireballs just for effect!")

4: I revise as needed, and we go back to step 2 if necessary.


If you're interested, drop me a line at planesdragon@gmail.com
14th-Feb-2005 01:16 am (UTC)
I would be interested in testing stuff for you, but I'm not sure how into it my gaming group would be. We don't play all that often as is, and so I'm not sure they'd be real into trying out something just to see how it works. I wouldn't mind looking at the stuff (going through 2 as such), but otherwise I'm not sure how much I can help you. Sorry.
14th-Feb-2005 05:39 am (UTC)
* Gifts -- A simple RPG, with some bare-bones non-combat mechanics wrapped in an American Christan settling, intended to convince the rest of the sunday schools crowd that RPGs aren't as bad as some make us out to be.

I'd be interested in this after its done, might be interesting as a part of my Master's thesis, I want to update the research about RPGs and that they do not promote anti-social behaviors.

I would love to help playtest, but at the moment, my group is scattered (florida, nevada and colorado). But, if I can help in any other way, please let me know.
14th-Feb-2005 11:09 pm (UTC)
I want to update the research about RPGs and that they do not promote anti-social behaviors.

Cool. Though I don't know how quick my timetable's going to be.

You should probably look up Maggie Vining at Better World Roleplaying, at the least for some more information. (I wonder if they've gotten anywhere?)
14th-Feb-2005 05:43 am (UTC)
Just so you know, TSR wizards produced a second edition book in the planescape series called "on Hallowed Ground" which was about gods, avatars and the afterlife...
14th-Feb-2005 06:31 pm (UTC)
I'm interested in Hallowed Ground, if you need other people.
14th-Feb-2005 11:08 pm (UTC)
People I need.

Please see my canned reponses elsewhere in the journal, or just shoot me an e-mail to planesdragon@gmail.com

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