No account? Create an account
how long does it take to make magic items? pc's are comissioning some…
2nd-Feb-2005 05:14 pm
how long does it take to make magic items? pc's are comissioning some stuff, can't remember how long its supposed to take.
2nd-Feb-2005 10:16 pm (UTC)
1 day/1000gp cost.
2nd-Feb-2005 10:17 pm (UTC)
cool. and can you alter an existing magic item? ie, turn a +1 longsword into a +2 longsword, or a +1 longsword of ice, etc? i'm inclined to think you can't but can't recall.
2nd-Feb-2005 10:20 pm (UTC)
Day per 1000/gp difference in price.
(Adding a +1 ability to a +1sword with a +1 ability costs 8000gp -- the difference between +3 and +2 )

There is a feat from Eberron that reduces this to day per 1333gp of price.
2nd-Feb-2005 10:21 pm (UTC)
(that is, all magic item creation to 75% of the normal time, not just upgrades)
2nd-Feb-2005 10:21 pm (UTC)
Actually, yes, you can add but can't take away.

So you can make a +1 longsword into a +1 flaming longsword, and it costs 2000 (4000 for a +2 sword - 2000 for the +1 you already have).

You cannot, however, turn a longsword +2 into a flaming longsword +1.
2nd-Feb-2005 10:23 pm (UTC)
(uh, a +2 sword is 8kgp, not 4kgp. a +defensive item is x^2 per plus, an offensive is 2(x^2) per plus)
2nd-Feb-2005 10:26 pm (UTC)
Piffle. Don't bother me with your silly arithmetic and facts and stuff! :)

You are correct, of course.
2nd-Feb-2005 11:51 pm (UTC) - *ahem*
You cannot, however, turn a longsword +2 into a flaming longsword +1.

Sure you can. It's not cost-effective, but you can do it.

You need to "break" the magical item, and then create the new one from the remains. So, your 8,000 gp value +2 sword can be turned into a 8,000 gp value +1 flaming sword, but you'd need to spend four days, 2,000 gp, and 160 XP to do so.

(Which is cheaper than the 7000gp, fortnight, and 560 XP to make it into an 18,000 gp value +2 flaming sword, but still not generally a good idea.)

Remember: while the creation time is set for items in the DMG, creating new items or creating old items new ways (i.e, why the item creation rules are in there) is an area that is half game-design and half game, so even the best system is still a guideline.)