?

Log in

No account? Create an account
D&D 3E
good times 
30th-Jan-2005 10:50 am
I just awoke after having the strangest session last night...

A little background on our adventure: Basically, my party has been trudging around in the Underdark for sometime now. We've been battling our way through an 'abandoned' illithid city and citadel. I say 'abandoned' because although the original illithid community has left, we've come across plenty of nasty things. Some of these include: tons of nasty undead, a fallen astral deva, some uber-golems, three undead earth elementals, a small illithid cult, dark elves, a custom made undead dragon, a demon or two, antimagic zones, three high level evil monks, etc...

Anyway, we finally made it to an Underdark trading community after weeks of adventure, with tons of loot. Our session went from 1:00pm till 3:00am last night, and there was only one fight. A short, two round bar fight. The rest of the session, over 12 hours worth, was spent buying, selling, and trading. It was insane!!! We all role-played each shop encounter, placing orders, striking deals, getting into arguments, etc. I've never had so much fun doing such mundane things. In the end, we got some really good deals and got taken by some of the vendors. The strangest was when I entered a shop to sell some enchanted leather armor, and exited the shop with a 'bag of many pockets' some gold, and a strange little creature that appears to be an obese house cat, with parrot feathers instead of fur. Uuuuggghhhh? Now I just need to find a few brain caps ... next stop, an living illithid city!!! Maw ha ha ha ha...
Comments 
30th-Jan-2005 08:33 pm (UTC)
I had one game group in Arizona that had accumulated quite a bit of gold, and I was starting to get concerned about finding a way to get them to spend it ... mostly for realism issues, as opposed to game balance issues. They wind up in the capital city of the Kingdom, get the first taste of the adventures I've got planned there - and then go on a shopping spree and blow a few thousand total on pretty dresses and jewelery.

The game group was 3/3 male/female, the party was 2/4 male/female. There is some sort of truth to the shopping stereotype, I think.

Oh, and they had to buy something nice to be seen at court in, so it wasn't just totally out of the blue. But still ... talk about your self-correcting problems.
30th-Jan-2005 11:50 pm (UTC)
*laugh*

Flashbacks to the archer I recently 'retired' (read: the party was ludicrously overpowered due to excessive cash influx and we started a new game). Had 200,000 GP to blow, and had just found a lich's phylactery (but unaware as to what it truly was).

Why not make a pretty circlet with the gem?

Or let's not forget the 74 'art' objects (118,000 GP) we rolled that she hid from the party and put in her room at their fort.

Gawd, what a money sink she was.
1st-Feb-2005 01:35 pm (UTC)
I wish more players would spend money on the things people might actually spend money on - nice clothes, good food, jewelry ... Granted, since I'm continually stuck being the GM I haven't played in a while, I do generally set out trying to find decorations for my character's home. (Last time I played, of course, the "home" in question was a Mordenkainen's Magnificent Mansion, but it totally counts).
30th-Jan-2005 10:13 pm (UTC)
Question for you. I haven't run into/used anti-magic zones before and I was curious. I understand that the spells won't work in the area, but, let's say that a wizard tries casting (not realizing he/she is in one of these zones). Does the spell/spell slot actually get used up as in a failed attempt or does it just not work period and a spell slot isn't used up?
30th-Jan-2005 10:47 pm (UTC)
When we were in the awful regions (I was the spellcaster so I might sound a bit bitter), any spell cast in an antimagic field would get used up and have no effect. The spell is cast but the effect is suppressed. It was fun... >:{
30th-Jan-2005 10:51 pm (UTC)
I would think - and this is the writer in me rather than the D&D nut in me speaking - that being in such a zone would be an obvious and unpleasant experience for a spellcaster (at least for an arcane spellcaster). Imagine having one of your senses turned off ... imagine being permanently aware that the world was full of magic and potential and hope and beauty and then having it all suddenly vanish when you step into the valley/through the door/whatever ... I just imagine an anti-magic zone as being an excruciatingly uncomfortable experience for a spellcaster, one they'd be instantly aware of and go to great lengths to escape and avoid.
30th-Jan-2005 11:13 pm (UTC)
Our introduction to the first antimagic zone was even more unpleasant. We came upon a large hole on the surface with no visible bottom and many ledges and caves along the wall. The closest ledge was over 50ft down. Many of our party members had rings of feather fall, so we decided to jump down. 10 feet down and we hit the antimagic field. Aaaaaaaaaahhhhhhhhh!!!!!!! Falling damage!
30th-Jan-2005 11:56 pm (UTC)
Oof.

One game, we were trying to sneak into a primitive society's territory to do some artifact recovery (not actual artifacts, but artifacts in the sense of historical relics).

I was playing a young elf (probably the equivalent of eleven or twelve years old in human terms, but had been raised by a human family, so he had matured quite quickly) who was a little reckless.

The society's territory was blocked off by a huge, huge wall for reasons we never actually got around to figuring out, but my assumption is that the planar travellers that had started to 'colonize' the game world were looking to find a nice, secluded place out of the way to set up.

We're scaling up a mountain en route to our next destination, and I peer down into the territory and happen to see the landmark that was what we're looking for.

I point this out to the party, and being the stealthy elusive type, figure I'll just jump down and feather fall to safety. It's a couple thousand feet up at this point, but meh, feather fall.

Anti-magic field a few hundred down (I had been floating downward moreso than outward; had I run and jumped straight out I'd have been about 100' off the mountain before I started to free fall). 20d6 damage. DM rolls insanely low. I tumble to reduce the effective fall by ten feet and take exactly enough damage to leave me at 0 hit points.

I'd rather not get into the details past that, for it was not a pleasurable experience being in enemy territory unable to move, but I can definitely sympathize with you.
3rd-Feb-2005 06:07 pm (UTC)
Featherfall lets you fall at 60'/rd. for 1 rd./lvl. If you were casting it at 10th level, then you could fall for 600' before the spell ended. Even if you didn't encounter the anti-magic field, your spell should have ended long before you reached the ground (assuming only one casting of the spell).

Moot point now though anyway. :)
31st-Jan-2005 11:59 am (UTC)
Well, not every session needs to have a straight plot, and apparently you all had fun - and that's the main thing...

In my last session, something similar happened - the PCs accidentally stumbled across Menzoberranzan (an infamous drow city in the Forgotten Realms), and they didn't get involved in any fights, either - instead, they very nervously explored the non-drow sections of the city, and bought some obscure books and human slaves before they went back to the surface again...
31st-Jan-2005 02:59 pm (UTC)
We've spent two sessions in a row doing house-keeping - drawing out the map of our hometown, dividing loot, etc. It's kind of a nice change of pace, really. I like getting a better sense of how the characters spend their time when they're not busy killing things and adventuring.
This page was loaded Dec 17th 2017, 10:22 am GMT.