My players like the hack and slash aspect of the game by a long shot. I'm okay with giving them that, we're there to have fun. However, I've always been a story-based DM, and too many battles in one session leaves no room for story.
Does anyone else experience this, the players that want to destroy (tactically, mind you--but still destroy)? How do you entertain them with something besides battle? I'm open to suggestions.