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First off, this is x-posted. So I’m sorry if this spams you upa bit.… 
10th-Jan-2005 11:28 am
First off, this is x-posted. So I’m sorry if this spams you upa bit. I’ll delete it soon enough, though.



Now onto business. How many members of this community have designed their own campaign worlds, or are in the process of designing their own campaign worlds? Take 5 seconds to respond and tell me if you have, or are working on, your own campaign world for D&D. I would love to know if there are many people on LJ who have their own campaign settings/worlds.

I’m starting a forum that focuses on bringing together DM’s who specifically want to focus on world building. There are other areas of the site, naturally, but I would like the general focus to be on world building. It’s a place to get ideas, share your own ideas, share your work, critique others work, and get as much inspiration and feedback as possible.

If enough people post an interest, I’ll toss up the URL :)



Thanks I advance for replying. I appreciate it.



~Ray
Comments 
10th-Jan-2005 04:42 pm (UTC)
I have. I have a website for it, though the site is not nearly as fleshed out as the world itself.

http://www.dragonsept.com/tellith
10th-Jan-2005 05:07 pm (UTC)
Have all the secrets of the world locked up in your head, eh?



~ray
10th-Jan-2005 05:58 pm (UTC)
and on my harddrive :)
10th-Jan-2005 04:45 pm (UTC)
working on 2 actually. its the part of dming i'm good at. the rest of it... i need work.
10th-Jan-2005 05:09 pm (UTC)
Supposedly some of the best DM's only create what they need at the moment, and add the rest later on. Some of the best adivice I was given (although it seems sort of hypocritical) was "Don't create more then you have to, most of it will be a waste".



~Ray
10th-Jan-2005 05:15 pm (UTC)
i've heard that too, but never really had a problem with it. i'm good at making stuff up on the fly if i need to, and i enjoy making the game worlds, wether i use all the details or not. the stuff i need to work on is scaling and balancing encounters. having trouble with the current party, we have 6 pc's. hard to balance. next game i run i'm thinking lower CR but more opponents.
10th-Jan-2005 05:25 pm (UTC)
Personally, I found that to be a mistake. It turns into FFTactics with Dice. 6 PC's is tough to handle, they buzz-saw through anything and require constant attention.

The way I use to keep large parties in-line was to just simply be outright brutal with the encounters. No remorse, no fudging of the dice, etc.. the more savage the encounter you can give them (even with 6 PCs), the more chance it has of keeping the game balanced out.



~Ray
10th-Jan-2005 05:27 pm (UTC)
well, i'm trying to be fair. i tried bigger CR monsters, and that wasn't cool because they were getting killed with one attack or if they got good initiative, they just killed it right off. so by lower i mean... more moderate. guess we'll see how it goes on wednesday.
10th-Jan-2005 05:37 pm (UTC)
Well, ok.. my suggestion was aimed at a particularly powerful party. The guys in my area are all powergamers. Have you tried creating your own monsters, though? Or maybe even making things up? As a last resort, I use to basically just dictate the combat. I would still make the rolls behind my screen, but I would just ignore them and say what I wanted to happen. The players were none the wiser, it gave them a hell of a combat (that they all remmeber), and they enjoyed it :)



~Ray
10th-Jan-2005 05:59 pm (UTC)
There are good and bad points to that. Having a lot of "extra" information helps to flesh out your NPCs and background, and it keeps you consistent.
10th-Jan-2005 04:47 pm (UTC)
Yepper, and it ain't got squat to do with elves and wizards.
I'm working on a psionic heavy setting that has divine, but no arcane, magic. Things are going well so far, but for now, it's not ready to run. I hope to have it ready for actual players by June.
10th-Jan-2005 05:10 pm (UTC)
I hate psionics, lol. I can only imagine what a world of heavy psionic focus would be like.. the possibilities are endless, but the headaches are probably endless also :P



~Ray
10th-Jan-2005 05:16 pm (UTC)
Not as head ache inducing as arcane magic, really. The core concept of the setting is internal strength vs. external strength. The gods provide some with external strength, while those with more scientific minds use psionics as a form of internal strength.
10th-Jan-2005 04:57 pm (UTC)
I'm working on one at the moment, yes. It's a world I use both for my campaigns and my novel writing. I'd definitely love to get other people's input on my ideas.
10th-Jan-2005 05:12 pm (UTC)
Your the second person to reply with the "novel" answer. Mayhaps I should include a section for Creative Writing and the like.. well, I don't want to add too much right off the bat. Things can be added as needed. I hope that my project works out well and gives you a place to give and recieve feedback on creatin worlds :)



~Ray
10th-Jan-2005 05:52 pm (UTC)
Thanks! Making a fantasy world for creative writing is easy. What's tough is taking those ideas in your head and making rules for them so that PCs can play in that world. That's what I'm working on at the moment.
10th-Jan-2005 05:37 pm (UTC)
I am. My current setting project is A Thousand Towers.
10th-Jan-2005 05:58 pm (UTC)
Me!

so far I have a semi-tropical-with-frosty-dormant-volcano island chain, and a plainsy sort-of Germanic place.

Trying to make warfans not suck.
10th-Jan-2005 06:55 pm (UTC)
I've got one that I plan to use for a novel. I use it as a campaign world to help me flesh out the people and places. I just finished an english degree, so I've been refocusing my efforts on the worldbuilding since then. It's really starting to shape up nicely.
10th-Jan-2005 09:05 pm (UTC)
I'm actually a noobie dm who was handed the job of reading the dmg, players handbook, and skimming through the monster manual by the rest of the players. I enjoy it, but I have lots of flaws that need work, like thinking on the fly, preplanning, and dm carriage. I also don't know any other dm's so I'm in the dark as far as getting ideas from other people. I've started making worlds, but dropped them mainly because they were forced, cheesy, or too planned out. I've finally come to one that may be okay, and that I plan out little by little when I don't have loads of schoolwork to do. So far it's all in my head and on my hard-drive.
10th-Jan-2005 09:25 pm (UTC)
I have one at http://www.angelfire.com/goth/gaming and click the west end link. My friend has one at http://www.angelfire.com/goth2/gaming and click the upper link.
10th-Jan-2005 10:53 pm (UTC)
I started working on one, with a friend of mine, last night. The world belongs to her, but considering all the work I've put into all of its iterations a lot of it belongs to me as well.

Currently I'm working on Feats, Skills and Races. After that Classes, of course, but after that not sure. Maybe work on magic.
10th-Jan-2005 11:49 pm (UTC)
I've been working on a setting of my own for about a year now. The campaign I am currently running is set in it. It doesn't have a name yet but I'm adding more and more all the time. I want to be able to use this setting for games that I run in the future, so I'm making things fairly detailed. Also, since I'm running a game in the setting, I often get input from players. "Wouldn't it be neat if..." and "I've got an idea for..." Granted, I can't take all of their suggestions, but sometimes my players will think of really awesome stuff.
11th-Jan-2005 08:05 pm (UTC)
I write my own world.
11th-Jan-2005 08:14 pm (UTC)
I made a world when I was fourteen years old, and I've been making a second world for the current campaign I'm running, a little bit at a time. They're complete with huge planar multiverses, races, buttloads of maps, history, gods...the whole lot. :-)
26th-Jan-2005 04:03 pm (UTC)
When I DM'd a D&D game last year I basically made up my own world - set up a few worlds in that universe, in fact. Due to how I went about it there was a combo of having a set world as well as learning more about the world with the players as the game went on. Very fun.
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