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D&D 3E
Question 
7th-Jan-2005 11:55 pm
This covers D&D, D20, Star Wars, and countless other so here it goes.

Have you ever got into a RPG just buy reading the core book in your local bookstore so much you introduce it your group. SOME were for it and SOME were against it, but nevertheless they would like to try it out for broading out the horizons. So, you go off and buy the $30+ corebook and the optional $25+ Monster Manuel. After one or two games no one wants to play it anymore even after they said they really liked the game. If this happened to you in the past, how did you handle it?
Comments 
8th-Jan-2005 08:08 am (UTC)
oh yeah. Wheel of time. I loved the game, another girl loved the game, everyone else dropped it like a bad habit.

Frankly, we just stopped playing. Sucks, but what are you to do? Can you still return the books?
8th-Jan-2005 09:34 am (UTC)
Unfortunely no i cant due to autographing my name in it. The problem is no the people quitting RPGs in general, the problem to me is that I'm shelling out $75+ on books that i'm going to use probably once or twice
8th-Jan-2005 11:44 am (UTC)
try and get some others together, to form another group to play this game?

we play a variety of games, dnd, starwarsd20, cyberpunk, cthulu, vampire...and some people like others and yet wont give other systems a fair effort. i personally find it frustrating, but currently have 2 groups on the go now
8th-Jan-2005 02:21 pm (UTC)
I only ever buy the core book. Sometimes I just like reading gaming books, but if it's d20 system, I usually just port monsters from D&D if I need to play. Note: this has failed direly with Deadlands d20. Most core books have monsters enough in the back of them.
8th-Jan-2005 03:23 pm (UTC)
I've bought a couple adventures that floundered... but I'm holding on to them, hoping another group will enjoy them better some day.

On of my friends bought a bunch of books in the... I think it was called Alternity? It was like a variation on 2e rules. He bought the core book but we never tried it out.

Actually, 3e was like that for a while. My friend bought the core book, and then we tried making characters once, didn't quite get it, gave up, and then tried again a few months later. Our group broke up a little after that, but I had made the switch over to 3e.
8th-Jan-2005 04:17 pm (UTC) - Loot like mad
One of the hallmarks of good game design is that it includes things that can be liberally stolen and used in other, simiar games.

There is ONLY ONE reason that you wouldn't want to let a party get together with a Everquest d20 Assassin, a Wheel of Time d20 Channeller, a D&D Fighter, and a Jedi right ouf from Star Wars:

Game balance.

Of course, the good news is that "game balance" is really done at your table, so you can feel free to limit who can use what, or allow liberal mixing from them all.

(It's a big secret of the RPG industry that, no matter how much work is done in making a given system "balanced", there will still be GMs who never let players make bardic knowledge checks, don't penalized clerics who forget their gods, and Jedi who give into all their emotions.)
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