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D&D 3E
A Psionics 3.0 to 3.5 Dilemma 
29th-Dec-2004 01:12 pm
bitch
So in 3.0, a psion's primary ability score was determined by his discipline. I had a psychokinesis or Kineticist as an NPC. He had a constitution of 18. And an intelligence of 12. He has now been converted to 3.5 rules, where intelligence has become his primary ability score as a psion.

This is one of my ultimate badass NPCs, so to speak. It seems...quite odd...to have this intelligence of 12 effecting his psion class. Any suggestions?
Comments 
29th-Dec-2004 09:44 pm (UTC)
Well, you're the DM. Change his ability scores. How do you usually determine NPC ability scores? By using a standard array or by choosing them or rolling them, or what? If you still want him to have a constitution of 18, just raise his intelligence high enough to use the most powerful powers that he knows (16 if he knows 6th level powers, 17 if he knows 7th level powers, etc).

If you're adamant about keeping his ability scores the way they are, just make constitution affect powers instead of his intelligence for this one NPC (say he's special somehow and his psychic powers are somehow tied to his physical hardiness as well as his mind).
29th-Dec-2004 10:01 pm (UTC)
I was going to just bump is int to 16 (since he uses level 6 powers), but I didn't want him to just have a cheesy euphoria of waking up someday with an int of 16.

I guess it works though since my players don't really know his intelligence score.
29th-Dec-2004 10:17 pm (UTC)
And you have an excuse; the rules system changed. In an old campaign I was running, there was a bard/druid/geomancer and a sorcerer/dragon disciple. We weren't playing that campaign any more when 3.5 came around, but the main idea behind the dragon disciple character was that he had become large (under the old rules), but that doesn't happen any more under the new rules! Major changes. The bard/druid/geomancer character liked to use his more powerful bardic music abilities, which used to only depend on ranks. Under 3.5 rules, however, they also depend on his class level in bard, which was only about a third of his actual level! More major changes. When the rules change, it makes sense to change around NPCs or even PCs so that they are playable under the new rules. Otherwise, it's just no fun, and that's the point, right?
30th-Dec-2004 01:32 am (UTC)
heehee..try having a character with an intelligence of *thinks* 36 currently, if I remember right. 18th level wizard.
30th-Dec-2004 12:19 am (UTC)
You can always do what my group and I do. We really don't care for a lot of 3.5 rules, run a 3 game, with a few of 3.5 rules, since the new books out are of course, all 3.5.
30th-Dec-2004 12:53 am (UTC)
That is my suggestion too. I actually like most changes in 3.5 including most psionic changes, but I do disagree with the move away from each specialty using a different primary attribute. Since I'm DM (or can convince the other DM of most things), I use the old rule.

I've actually toyed around with allowing Sorcerers pick which attribute to base their magic on.
30th-Dec-2004 01:30 am (UTC)
see, I dislike a lot of 3.5 changes, especially to monks. leap of the clouds was one of the coolest things for monks, and they made it to where everyone can jump 15215614 feet in the air. I don't mind the ranger changes, but a lot of the others, just suck in general. So yea, we stick to 3, mixed in with some 3.5 when needed.

I always thought maybe Con would be a better sorc stat... why Charisma?
30th-Dec-2004 03:52 am (UTC)
Not true. Everyone can't, how many ranks did it take to reach that height maximusm? A whole lot. Also with each +10 to speed the monk gets its another +4 to jump. So they still can uber jump more so then any other class.
30th-Dec-2004 04:10 pm (UTC)
If Con was the sorc ability, then dwarves would be the best sorcerers. Which isn't necessarily a bad thing, but is something to consider.

Also, this means that Charisma can actually be good for something, not the total throw-away stat it was in 2e.
30th-Dec-2004 05:52 pm (UTC)
I thought that sorcerers being charisma did the same benefit--gave charisma meaning in life. In 2nd edition, EVERYONE had a low charisma, especially when you brought comeliness into the picture (you mean I can be beautiful with a charisma of 10?) Now, charisma has a purpose on the charts.

Constitution, in and of itself, is very powerful because of the extra hit points. It certainly would be overboard to give it a class, too. Can you imagine con on a sorcerer? Every sorcerer would have 1d4+4 hit points! They'd average more hit points than rogues!
30th-Dec-2004 08:53 pm (UTC)
I agree, con should not be the ability score for sorcerers. Why should it be? Think of the actual in-game reason for sorcerers relying on their charisma. Charisma represents their inner strength, the power they have within them, their force of will- which is what they use to cast their spells. Constitution would say "I'm really tough, so that means I can do cool stuff with arcane powers..."

Don't forget that Charisma is also extremely important for paladins. I would recommend to anyone making a paladin that they put their highest score in charisma, not in strength or constitution.
30th-Dec-2004 06:32 am (UTC)
Personally I approve of basically everything in 3.5 ... I'm sure there are minor things I might disagree with somewhere, but I still wouldn't change them back to 3.0. I trust the people who made the revision.
30th-Dec-2004 05:49 pm (UTC)
Me too. I liked the changes, and I thought it made the psion difficult to play when it all relied on different attributes.

The conversion is just a little weird. :-/
30th-Dec-2004 08:55 pm (UTC)
A little weird, yes, but definitely better. I think the expanded psionics handbook is infinitely superior to the old one. They did away with confusing ability score things, made a really simple power point table, they let you spend more power points on powers to make them better, which makes psionics more different than magic. They did away with the attack/defense modes which weren't that practical.
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