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D&D 3E
NPC Question... 
24th-Nov-2004 07:45 am
Hi, I'm new to the group.

Have a quick NPC question; no rules, more opinion and personal preference. I'm starting a D&D3 campaign in a small, shanty village that used to be a decent port. It's been abandoned for the much larger city up the coast.

Anyway, one of the NPCs is called "Lucky Left" - he's a bum that lives essentially under the boardwalks that make up the "roads" of this little shanty town. He's called Lucky Left because his right leg was lost at the knee and is now a peg-leg - He's lucky to have his left leg, get it?

Moving on, he's going to be a good source of information for the PCs because no one pays too much attention to him and he gets to hear lots of good info. He should be generally pitiful.

All that said, what race should I make Lucky Left? I was initially thinking human, but I'm wondering if maybe half-orc wouldn't be better, or maybe even halfling?

Thanks.
Comments 
24th-Nov-2004 04:00 pm (UTC) - i got a bit carried away.
if i was using this NPC i'd play him for comic effect, not sure if that's where you're headed. but if you do i guess race would depend on how you play the funny. is he disgusting? half-orc. pitiful? halfling. generally drunk off his ass? dwarf. of course any of those could be applied to any of the races. why not elf? a disgusting peg-legged elf with abysmal grooming habits and a serious drinking problem. pretty weak because cirrhosis of the liver has lowered his already low elven constitution. picks fights from time to time but always gets his ass kicked. no one pays him much mind. but he's been about for hundreds of years and heard all manner of good info. you could maybe even make him a moderately powerful wizard, but in a fit of alcohol induced paranoia he buried his spellbook and forgot where he put it. that was 30 years ago. that's why he spends so much time under the boardwalk, he thinks he buried it under there somewhere.
24th-Nov-2004 04:05 pm (UTC) - Re: i got a bit carried away.
Damn, that's pretty good. I like the elven thing - makes him a really good source of information and history. Not so sure about the wizard part for this game, but it's a darned good idea.

Have you ever used Eden Studio's [i]Akrasia: Thief of Time[/i]? I'm using the Akratics as the main reason that this little town has failed. It would be sweet if he was once a cleric of Akrasia, and is now disgusted at the things he did so he spends his time drunk and self-loathing until he finally dies.
24th-Nov-2004 04:10 pm (UTC) - Re: i got a bit carried away.
no idea what it is. got a link?

LJ uses these guys: <>
not these guys:[]
24th-Nov-2004 04:16 pm (UTC) - Re: i got a bit carried away.
http://www.edenstudios.net/odyssey/7001.html

Yeah, I know. I failed my "use proper code delimiters" roll. I've been on various and sundry forums this morning that use the brackets.

My bad.
24th-Nov-2004 04:21 pm (UTC) - Re: i got a bit carried away.
looks like a neat little supplement.
24th-Nov-2004 05:15 pm (UTC)
I would make him a human. He already has a dominant physical trait, why waste time with more?

Plus he can be trusted more as a human. The expressions you make with the character will be more beleivable.
24th-Nov-2004 07:03 pm (UTC)
I'd go elf too. It'll be interesting to see something other than the unbelivable graceful pointy eared ponces:>
24th-Nov-2004 07:36 pm (UTC)
The world I'm creating has half-goblins as a race, which would be ideal for this type of character. And therefore I'd not use them and probably go for a dwarf or elf instead.

But if half-goblins aren't common, then that might be a good way to go.
24th-Nov-2004 08:12 pm (UTC)
A halfling pegleg sounds very humourus...hehe...I would stick with the Human i think it makes more sense
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