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D&D 3E
Wonderous Items 
22nd-Nov-2004 03:11 pm
Ok, here's the deal. I'm running an elven bard who's currently at 3rd level. I have the feat Create Wondrous Items. I know my 0-level spells don't amount to much in respect to this feat but my 1-level spells are Charm Person, Sleep, and Cure Light Wounds. Does anyone have any good ideas for wondrous items I could create now or create in the future? We also got ambushed by these Pixies and Grigs and became their playthings until they got bored, however when I tried to use countersong on the "fairy fiddle" I rolled a critical miss and was forced to play right along on my violin for many hours. Afterwards, though, I asked the DM if I could write down the song I had just got done playing repeatedly so it has become part of my song/epic book. Does anyone know if, with practice, I could perform "fairy fiddle" just like a Grig?

Xaninai Silktongue
Comments 
22nd-Nov-2004 09:19 pm (UTC)
i'd have to look it up to make sure the mechanics are handled properly but i don't see wy you couldn't make up some items of your own. a fiddle that when played casts Sleep for instance. you could use your zero level spells too. a shiny earring that casts daze or something like that.
23rd-Nov-2004 05:23 pm (UTC)
I was thinking a masterwork violin fused with the charm person spell in the hopes of creating the ultimate enchanting bardic instrument in some way.
23rd-Nov-2004 05:34 pm (UTC)
i looked up the rules yesterday and the bard spell list. you could put several spells on it, you'd end up paying less in the long run than 3 spells on 3 seperate items. you also save points if its designed to only be useable by one class. i would at least do thse two spells:

Zero level:
Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep

First Level:
Sleep: Puts 4 HD of creatures into magical slumber.

in fact i've been thinking about playing a bard and i think i'm gonna do this. you play your fiddle and it casts sleep with a -2 on the save. nice.

i also think i want to make my guy a magnifying glass or spectacles with read magic and detect magic on them. and maybe identify.
22nd-Nov-2004 09:30 pm (UTC)
I'm a big fan of the cure light wounds amulet that can be used 5 times a day. It's a healing item that can be handed off to non-healers in case things get nasty and someone needs healing.
23rd-Nov-2004 05:21 pm (UTC)
I'll keep that in mind, how would one go about making one?
23rd-Nov-2004 06:16 pm (UTC)
DMG has the rules... 1st level spell cast as a 1st level caster on a slotable item, usable 5 times a day. Should run about 2k gold...
22nd-Nov-2004 10:45 pm (UTC)
Wondrous items that duplicate spell effects, as opposed to expendable items like scrolls or wands have some pretty beefy costs associated with them. Unless it's a Hat of Disguise or Slippers of Spiderclimbing or something. To be fair, I guess it should take up a magic item slot and cost maybe as much per spell level as an enhancement bonus on a weapon.
22nd-Nov-2004 10:48 pm (UTC)
I just failed to answer your last question. I suppose, you could always add it to your bard spells known at the next opportunity.
22nd-Nov-2004 11:50 pm (UTC)
The "fairy fiddle" of the Grig is a Grig ability. I've never heard of any non-Grig learning how to play it.

It's like trying to learn the Wounding ability of a Bearded Devil, it's just not going to fly.

Another thing that you have to take into account is that it's a mind-affecting effect. You weren't in control of yourself for that entire hour when you were playing, so trying to replicate what you were doing would be something on par with trying to recall the events of your druken stupor after that bompin' Christmas party in '01. ~.^

BUT, there are plenty of ways to duplicate the effects.

Also, if you look in the Savage Species book, there is a Woundrous Item called the Fairy Fiddle. :] Unfortunately, it is sized for a Tiny sized creature, and the creator must be a Grig. O'course, you could always try to convince one to make it for you, and just size it for you.


As for the Woundrous Items...take a look at the stuff in the DMG. Everything you need to create it is in there. Woundrous Items-wise, I can't really think of anything you might come up with off the top of my head.
23rd-Nov-2004 05:21 pm (UTC)
Well, I asked our DM if I could remember the song well enough to write it down and he said I did so I made sure to do so. Being a bard gives me access to working music through magic. I don't see how this would be much different than my ability to use facinate. And to go out on a limb I could always attempt to use my 'Create Wondrous Items' feat and my charm person spell with a masterwork violin in the hopes of recreating the same effect. Who knows?
23rd-Nov-2004 12:19 am (UTC)
There is no such thing as a critical fumble on a skill check, just like there is no such thing as a critical success. Only attacks and saving throws have criticals.
23rd-Nov-2004 05:17 pm (UTC)
Countersong isn't a mundane skill check by any means. It's not like I was trying to climb a tree or swim across a mote. I was trying to use my magic abilities to counteract the grig's.
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