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D&D 3E
Rule Lookup Request 
11th-Nov-2004 01:39 pm
penguin
My copy of Libris Mortis won't be in 'til Monday, but I've got a character they going to be heading for the new True Necromancer prestige class, which I'll most likely have to level up this weekend end.

Could somebody with access to Libris Mortis tell me the requirements for the True Necromancer prestige class?

Thank you muchly.

(Email (dnabre@gmail.com) / IM is fine, if you'd rather not leave it in a comment)
Comments 
11th-Nov-2004 08:42 pm (UTC)
my campaign world has a whole organization of necromancers. i should probably pick that book up myself.
11th-Nov-2004 08:48 pm (UTC)
I checked it out at the store (forgetting to note the info I need) before ordering it, and it looks like it has tons of information if you like necromancers or undead in general.

11th-Nov-2004 08:46 pm (UTC)
A DM who doesn't mind if you abuse the system massively. Really, this class is overpowered. WAY overpowered.

There are a lot of requirements. A handful of skills, plus the ability to cast Control Undead (as arcane) and one of the undead creating spells as a divine caster. And the death domain. ANd a few other things.

This doesn't make it balanced. +10/+10 spell levels, plus a lot of extra abilities does not a balanced class make. The Mystic Theurge is balanced. barely. This is not.
11th-Nov-2004 09:00 pm (UTC)
Well, it's designed for NPCs, and the balance level includes dealing with the social repercussions of being a necromancer. Haven't looked it closely (still waiting on my copy), so can't really comment on balance yet. I've heard it
gives +10/10 spell level over 14 level (though I've never seen a 14-level prestige class before), and bunch of abilities that help with raising the dead (which my character won't be able to do for the most part).

This is for a rather power-heavy campaign, and the DM is cool with it. The setting is rather hostile towards any large-scale magic use, nevertheless necromancy. So the character is going be spending most of his time working the politics to keep himself from being burned at the stake than actually using his abilities.

Ever since this character picked up the *spoiler* in sunless citadel, I've been building up towards a decent into dark evil madness. My DM may end up turning him into the BBEG at some point, which would be sort of interesting.
11th-Nov-2004 09:37 pm (UTC)
"A DM who doesn't mind if you abuse the system massively. Really, this class is overpowered. WAY overpowered."

We heard a lot of this same complaint with Mystic Theurge, and it turned out not to be true. That's the case here as well. If you actually sit down and play with the numbers, what you find is that the True Necromancer is very powerful when it comes to necromancy--which it should be--but weaker than a single-classed cleric or wizard when it comes to all other fields of endeavor.

Having more options for what you can do in a given round doesn't change the fact that you can still only do one thing per round. Combine that with the fact that the TN will never gain spells of the highest level, other than the one or two offered as class abilities, and will always be several total levels behind the rest of the party, and what you have is a class that can be misinterpreted on paper, but is really pretty well balanced in actual use.
12th-Nov-2004 04:46 pm (UTC)
The True Necromancer isn't as overpowered as it used to be. In Tome and Blood, the caster level for necromancy spells was the sum of your divine and arcane levels. Now, you simply get a bonus to the necromancy caster level in either school that is dependent on your True Necromancer level.
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