I've been a psionics nut since I first saw it in AD&D 2nd Ed with Sciences, Disciplines, PSPs, and the like. Since then, I've always had at least one psionic character with every system. I even had one with the horribly underpowered / overpowered version of 3.0 Psionics (if you don't know what I mean, consider yourself lucky).
However, since the publication of the Expanded Psionics Handbook, I've been one of its biggest proponents on the WotC boards, as I feel it is a very well balanced system. Moreso than Complete Warrior / Divine, the 3.0 splatbooks and the like. To this end, today when I was bored at work, I wrote this post up and figured I'd bring it over here to the LJ community I belong to, as well. Keep in mind this was the second draft as the first one was lost when the application crashed... But I still think it came out pretty good.
If the D&D Psionics system doesn't interest you, it's probably not worth the read. But if you're one of the folks who thinks it's broken, overpowered, in need of nerfing, etc and don't allow it in your campaigns or know people who don't for that reason, I'd suggest reading it. I tried to cover the few points that are commonly viewed as the "overpowered" / "abusable" aspects of the XPH and even gave some examples of how to curb those possible abuses if you deem them necessary.Myth: The XPH is overpoweredConstructive
feedback always welcome. If you don't like XPH, then that's not your cup of tea and no hard feelings, but don't bring the hate here. Thanks :)