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D&D 3E
Places to hide in a castle 
27th-Oct-2004 10:01 am
The Standard
Sometime in the future, when they will probably be third level, the PCs will return to a castle which sits in a mountainous area on a small hill overlooking a village. They will rest there, chat with the people who live there (they've befriended the lord of the castle in a previous adventure), and generally make themselves at home there.

Their stay won't be as peaceful as they are expecting, of course. The wizard who lives in the castle has recently acquired something very unusual from adventurers - a large, green egg. Unknown to him, it contains a half-fiendish wyrmling green dragon.

And it is about to hatch.


Basically, I want to rip off the Aliens from the movies, and I figured that a wyrmling half-fiendish green dragon should come pretty close to the description of "acid-spitting killing machine". Of course, to properly install the sense of claustrophobia and paranoia, I need to come up with ways of allowing this creature to move around relatively freely without detection. It needs places to hide, and cramped passages where Medium-sized creatures will have trouble fitting in. I also need some imaginatively shocking scenes where the PCs can realize just how dangerous this monster is by discovering the remains of its victim. And I also need some reasons for why it might seem like a good idea for PCs and NPCs to split up...

Any suggestions are welcome!


(Posted to dnd3e, dndfanz, dungeon_masters, gmworkshop and ljdnd)
Comments 
27th-Oct-2004 04:00 am (UTC)
Catacombs. Catacombs are always good. Send down some guards in order to investigate why some monks (I'm talking gregorian style, not shaolin style :P ) have gone missing.

Split them up because one group is going to go tell the NPCs 'OMG DRAGON! ACID! BAD!', and the other one is going to secure the critter into one area, for ease of disposal.

Monk(again, gregorian-y). legs melted off. puddle of legs. he's totally alert, but dying. Use him for a D6 rounds of info.
27th-Oct-2004 04:09 am (UTC)
Aren't black dragons the ones that spit acid?
27th-Oct-2004 04:14 am (UTC)
Well, green dragons spray a mist of acidic particles, which is close enough for my purposes.

Besides, wyrmling black dragons are Tiny, and I wanted something bigger than that...
27th-Oct-2004 09:20 am (UTC)
make it a balck dragon thats got the size of what you want and sdjust the stats accordingly. Or make it a green dragon stats with the black dragon appearence/breath weapon.
27th-Oct-2004 10:10 am (UTC)
well, if it's fiendish, wouldnt it be believable to just up the size a little? Or maybe it's just a larger than normal wyrmling. This is a fantasy game...and if you are the DM, then no one can stop you from making a wyrmling a few sizes larger lol
27th-Oct-2004 06:06 am (UTC) - Lots of places
A half-fiendish green dragon wyrmling? How about any or all of these?

* The narrow spacing between floors
* Secret passages in the walls
* the passages from latrines to midden-hole
* The cistern - a big pool of rain-water.
27th-Oct-2004 09:24 am (UTC) - Shocking enough?
A prophecy could tell them that dragon is hiding "in a priest hole"...

...but that might not mean what they think it means!

27th-Oct-2004 12:59 pm (UTC)
Well, most movies have the creatures stalking around using the vents to get from place to place, but most medieval style castles don't have suchs vents. (Unless you're a PC designing a castle...but that's besides the point.)

You could always take a cue from Clue (yes...the board game) and throw in secret passages from the Kitchen to the...took that a little too far, but you know what I mean. ~.^

Failing that, being the DM and thusly the god of all things gaming (in your own little world :]), tack on the extra ability to the creatures to use something similar to Passwall, nearly at will. A limit should probably be put on it, otherwise they'll be shifting in and out of rooms and attacking people through the walls....damn that's great stuff, I'm gonna hafta write it down. --Back to the topic at hand.--


The only discrepancy I can see is that the general consensus is that Dragons are born with the ability to speak, and I can't imagine that a half-fiendish template would dumb a dragon down enough that it would have animal-like intelligence. Of course this can always be overlooked, but it kind of throws a monkey wrench into what some people are used to. ---Which is A-OK.---




...I'm sure I had more of a point with this comment, but I can't remember what it is now. >_>
27th-Oct-2004 02:41 pm (UTC)
Are you using a template to convert the green dragon to a fiend?

Might I suggest corner statues on a temple or tower within the castle walls shaped like dragons (much like the gargoyle statues on castles in England), and one statue happens to have been knocked down and replaced by the dragon, so that it takes a spot check to realize, "Hey, that's not a guardian statue on the corner of the building--"

And also, foilage works wonders with green dragons, since they practically blend in.
27th-Oct-2004 11:28 pm (UTC)
Are you using a template to convert the green dragon to a fiend?

Yup - the half-fiend template.

Might I suggest corner statues on a temple or tower within the castle walls shaped like dragons (much like the gargoyle statues on castles in England), and one statue happens to have been knocked down and replaced by the dragon, so that it takes a spot check to realize, "Hey, that's not a guardian statue on the corner of the building--"

How could I have forgotten that? They did that trick often enough in the old Gargoyles show...

And also, foilage works wonders with green dragons, since they practically blend in.

Well, young green dragons are nearly black - but in the dark, who is going to notice?
28th-Oct-2004 08:08 pm (UTC) - Consider this...
According to the Draconomicon (an excellent sourcebook), dragons are capable of reason within an hour upon hatching. This means that if the players don't get the drop on it quickly, they have a cunning (if not learned) adversary on their hands.

Perhaps it's fiendish not just from a biological standpoint, but it could also be posessed by a fiend. Now it can do some serious fearmongering...

For castles/abbeys, check out the film "The Name of the Rose," starring Sean Connery and a young Christian Slater. The labyrinth of passages that lead to the library is mind-numbing...

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