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D&D 3E
the players are currently touring an ancient abandonned subterranean… 
18th-Oct-2004 04:58 pm
boke1
the players are currently touring an ancient abandonned subterranean monastary. one of the principal inhabitants is a monk ghost. at one point or another the monk will (try to) possess one of the pc's and may stay there for a while, at least until he's cleared and sanctified the monastary. has anyone ever done anything like this? i was considering writing up a combat stat block along with a breif character sketch and some roleplaying notes to whichever player whose character gets posessed but i'm not sure anyone in my crew would appreciate being forced to change characters for an extended period. i was also thinking of making it a brief thing, let him posess someone, cause a little havoc then leave, and then if a pc goes to 0 hp let the ghost take over the body until someone stabilizes them. either way what do you think? i'm not sure any of the players would like that but kind of like the idea and i'd to try it.
Comments 
18th-Oct-2004 02:53 pm (UTC)
I just doesn't strike me as very possessy to leave control of the character with the player once possessed. Let him possess the PC, but not for an extended time, juast let the ghost get his business odne and be out of there.
18th-Oct-2004 03:02 pm (UTC)
yeah i guess. too bad they don't have an npc the ghost could take over.
18th-Oct-2004 03:52 pm (UTC)
Well, if you have a player in mind you could always check with the player outside the game (say you want to do this, and convince them). If the player is a half-decent roleplayer, they should be able to take on this new role, and will actually enjoy it because they're in on the joke that's being played on the other characters.

I had a character get Dominated once. The DM just wrote me a little note saying I failed my save and was controlled, and every once in a while would write me another little note telling me what I was supposed to do. The rest of the PC's thought I was just going crazy or being a jerk or something (since I didn't want to go into the dungeon with them), never quite figured out I was under someone else's control. But in the end, was quite enjoyable all around.

Basically just make sure you have someone who will go along with it. Unless you think your players can separate player/character information, in which case just announce to the party "Bob there is possessed. Bob, you do this. The rest of you have no idea what's going on"
19th-Oct-2004 02:07 am (UTC)
In my Dragonlance game, my character got killed and impersonated by a (Sivak, I think?) Draconian. the DM took me aside and told me this and while I was a little bummed about getting killed, I had fun trying to fool the players into thinking I was still me.
19th-Oct-2004 05:06 am (UTC)
It all depends on the group. In my group I doubt I'd have anyone NOT want to try something like that, so long as it wasn't permanent. As others have suggested, take a likely candidate aside and ask.

I would say that once possessed, the ghost has complete (or near complete) control. Maybe there are moments when the original character can fight her way back into control, or maybe when the ghost "sleeps". Or maybe it is the opposite of the 0 HP thing. The ghost is in control, but when the character falls to 0 HP, they regain control, maybe with a bonus/temp 10 HP or something.
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