?

Log in

No account? Create an account
D&D 3E
One of the things that has always bugged me on a spiritual level is… 
16th-Oct-2004 05:21 pm
Dragon
One of the things that has always bugged me on a spiritual level is the treatment of deities and religion in D&D. Beyond just the mere spiritual distaste for polytheism, I've found that most RPGs--D&D in particular--have no room for real differences in religion.

To fix this, I've changed a couple of things. By and large I think it makes for a simply better RPG--I certainly haven't had any complaints from my eclectic mix of Christian and non-Christian gamers. Anyway, here are my changes:


Good and Evil
To reflect the variety of ethical stances in the world--including good folk still going down the wrong path, or folk following the right path and still being evil, I've seperated "good" and "Good." In order to be considered "good" for spells effects--like Holy Smite or Detect Good--you need to follow a good religion and be of good alingment. Conversely, if you follow an evil religion, you need to be of evil alingment to be consdiered "evil."

Real Religion
When a PC is created in my game, they need to select from one of four contradictory religions. One, "the Light of Heaven", is a fantasized version of Chrisitianity, with Judaism and Islam sprinkled in here and there. Another, "The darkness", is a declaration that there is no morality--evil, in a form that would be recognizable by a Levey Satanist by one of their own. The third, "Faith of the World", is the more familiar assortment of pagan gods.

Hmm... well, that's not nearly as in-depth nor as hard as I thought it was going to be. There are a bunch of other changes I've made which assume this start, which is why I probably thought the darn thing would take longer to explain. Ah, well.

Any questions?
Comments 
16th-Oct-2004 02:28 pm (UTC)
A follower of the darkness could easily believe that there is no universal truth or morality and still be Good... i take it that is allowed from your explanation of good and evil right?

And for the Faith of the World, is it more nature based or just a pantheon? There are countless pagan gods and having some random assortment would be kind of offensive...
16th-Oct-2004 02:41 pm (UTC)
A follower of the darkness could easily believe that there is no universal truth or morality and still be Good... i take it that is allowed from your explanation of good and evil right?

lower-case "g" good, yes. A LG follower of the dark would be treated as a "neutral" character for purposes of magical effects--same as a CE follower of the Light.

And for the Faith of the World, is it more nature based or just a pantheon? There are countless pagan gods and having some random assortment would be kind of offensive...

It's actually in a sort of flux. I'm transitioning so that FotW is the pantheistic mother-goddess paganism, while individual worship of finite (i.e., not Almighty) gods is each treated as a seperate religion.

16th-Oct-2004 04:04 pm (UTC)
When a PC is created in my game, they need to select from one of four contradictory religions

Where's the fourth one? It ends with the third one, Faith of the World...
16th-Oct-2004 05:36 pm (UTC)
Sorry.

The fourth religion is "Draconic Ascension." Kind of a Zen Hinduism Wizard-religion, wereby the ultimate goal in life is seen as becoming a higher being, with dragons at the top.

16th-Oct-2004 05:52 pm (UTC)
Whats the fourth faith? you only listed three:

Light of Heaven
The Darkness
Faith of the World

Interesting idea.
16th-Oct-2004 06:59 pm (UTC)
Hm. I like it. Really. My suitemates think I'm Satan for RPing in general, though, so I doubt introducing something different with the religion would change their minds about me. Heh. Kudos to you, though! =^.^=
17th-Oct-2004 06:06 am (UTC)
I don't much like the good / evil dichotomy that's in D&D, and am currently working on a way of getting rid of alignments altogether; the first bit is easy: No detect evil or protection from chaos spells or abilities. Except that I want paladins to keep their detect evil and smite evil abilities, so I've started making a list of the things that each religion considers good and evil, so that paladins of two different religions can use detect evil on the same person and get two different results.

Then, I set about creating a number of different religious systems, which are mostly broken down by race: Dwarves have a monontheistic religion who see worship of anyone but the One True God (or even worship of him in the wrong way) as evil; humans elevate their folk heros to the status of gods, and sendast (desert-dwelling nomads) worship the elemental concepts of sand, river, sun, wind and moon, refusing to recognise any gods at all...

The point being, of course, that all of these religions are equally valid, in terms of truth if not morality - there are gods worshipped whom it would be hard to consider anything but evil - and this allows people to be utterly convinced of their own Goodness and Divine Authority while being denounced from the opposite pulpit; much like happens in the real world. Frankly, I hate the idea that an evil priest (and much less an evil god) should think of himself in those terms.
18th-Oct-2004 09:24 am (UTC)
even easier, just create a world where other gods are not tolerated as well as the "main god." and the "main god" could change depending on where you go.

that's what the world is actually like. christianity isn't monotheistic either, they have the devil. you could oppose 2 gods, like heironeous and hextor, who are opposed anyway. that's my take anyway, which is why i leave it as polytheistic.
This page was loaded Aug 23rd 2017, 9:45 pm GMT.