1st Level Feats - starting character - Combat Expertise Being Human - Dodge Fighter bonus feat - Exotic Weapon Proficiency - Spiked Chain 2nd Level Fighter Feat - Mobility 3rd Level feat - Held until 4th level, then Spring Attack 4th Level fighter feat - Whirlwind attack 6th Level - Weapon Focus - Spiked Chain 6th Level Fighter feat - Weapon Specialization - Spiked Chain
I've been trying to do unique fighters for a while. My most recent attempt was a shortsword, tower shield, breast plated Roman Legionnaire. This may not sound unique, but how many characters do you know that went their entire careers with a short sword? Anyway, in once again trying to find a neat concept, I saw the Spiked Chain, and it's ability to attack with reach AND adjacent foes. Combine this with whirldwind attack...and havoc (and fun) ensue. The expertise, rather than being a prerequisite, would have been my first choice anyway...anybody who wants to run up and get swarmed and surrounded needs some sort of protection. Even if it costs a bit on his attacks. I'm toying with the idea of picking Monkey Grip up at 8th level. Then I could have a shield too, although that seems a bit...iunno. Though I do like the picture in my head of some guy spinning a 10 foot chain above his head, one handed, daring things to come closer, then mowing them down as they do. I'm also considering replacing the weapon specialization with combat reflexes, or perhaps even putting that in where Dodge is now, and bumping everything up a spot, and bumping specialization till 8th level. Any comments?