so i've got a regular weekly game going with a good group who actually seem to be into it and i'm really happy. but these guys are REALLY keeping me on my toes. i'm improvising a lot more than i usually have to and at one point i found myself recomending a course of action, which i normally don't do. but this 3rd level party was hurt up real bad, all out of spells and ready to face down a zombie dire boar... i found myself giving the old "*cough*runwaway*cough*" and they did. its fun because when i design adventures i end up designing them relatively linear, like a video game. the pc's in this group aren't recognizing my line of reasoning and aren't sticking to it, and aren't doing what i expect AT ALL which is really a good thing because i'm improvising well and they are enjoying it. i don't like killing pc's but i do enjoy it when i run an encounter that really taxes them, they just barely make it, no one actually dies, and i didn't have to fudge any rolls. when that happens i feel like i really designed the encounter well. at one point they wiped the floor with a fight between them and 18 orcs and a 5th level necromancer (they managed to take out the necromancer before he cast even one spell) but they almost bought it fighting three ghasts. it was a really good night.