(I'm cross-posting this from the Midnight forums at againsttheshadow.org).
First off, I'm creating this in a campaign setting called "Midnight." In this setting, there is a human race that receives TWO bonus feats at first level, and they're called Erenlanders. There's a new class known as the Defender, which replaces the monk as the unarmed warrior in the land. Defenders get really awesome defensive abilities similar to those of the monks, including stunning attacks, etc.
So here's what I'm doing. In my upcoming D20 numberless game (long story, but to make it short, the players don't know any of their character's numbers), one of my players wants to play a defender-type character who specializes in using a quarterstaff and disarming. He stated that he sees this character in later adventures one day being able to just spin around the room and disarm everyone before they get a chance to attack (creative use of a Whirlwind attack, heh).
So, I need your help. I'm making all characters 3rd-level, and I'm personally designing all the characters. I'm thinking of making him an Erenlander 1st-level fighter, 2nd-level defender. I need help with the feats selection. I know I'm gonna be getting Expertise and Improved Disarm, filling up the slots of the two bonus feats for the Erenlander. That leaves me with a 1st and 3rd level feat to pick, and a bonus fighter feat as well.