So, yeah, I'm having a bit of a problem running my first campaign. Everyone says I'm doing a good job and I put a lot of time into it, of course, and when it comes down to it, I think I'm doing a good job. The problem si one of my players. He is the guy who we usually have DM, but he wanted me to do it so he could play a character. Now, everyone pretty much can read the clues to what the characters should do and accomplish to keep the campaign going. Well, I'm all about the characters not doing something if there characters can't figure it out, but the players can. That's fine with me; in fact, that's the way it should be. But he is intentionally dragging everything down, making things more complicated than it has to be, just to mess with me as DM to see if I can "think on my feet." You know, I think that's just immature and silly. I never did anything like that to him because I'm a courteous player and I believe in keeping the game moving.
How would you guys handle a nice and good, but also a critical and interruptive, player? He's really a nice guy ... he's just irritating the living shit out of me by dragging everything out than it has to be. Because of him and someone else taking a lot longer in certian things than EVER had to be, we only got through 1/4th of the planned adventure while everyone knew we might not be able to play again for two weeks. I dunno ... I feel like it just comes down to being immature and him being socially-inept. I don't want to kick him out of the campaign because he's a close friend of everyone who plays and he does bring a lot to the group, but he is also really hard to work with.